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// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_SAMPLED_TEXTURE_H_
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#define SRC_AST_SAMPLED_TEXTURE_H_
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#include <string>
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#include "src/ast/texture.h"
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namespace tint {
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namespace ast {
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/// A sampled texture type.
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class SampledTexture : public Castable<SampledTexture, Texture> {
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public:
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/// Constructor
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/// @param program_id the identifier of the program that owns this node
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/// @param source the source of this node
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/// @param dim the dimensionality of the texture
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/// @param type the data type of the sampled texture
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SampledTexture(ProgramID program_id,
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const Source& source,
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TextureDimension dim,
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Type const* type);
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/// Move constructor
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SampledTexture(SampledTexture&&);
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~SampledTexture() override;
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/// @returns the subtype of the sampled texture
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Type* type() const { return const_cast<Type*>(type_); }
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/// @returns the name for this type
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std::string type_name() const override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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/// Clones this type and all transitive types using the `CloneContext` `ctx`.
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/// @param ctx the clone context
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/// @return the newly cloned type
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SampledTexture* Clone(CloneContext* ctx) const override;
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private:
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Type const* const type_;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_SAMPLED_TEXTURE_H_
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