#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void clamp_548fc7() {
uint3 res = clamp(uint3(), uint3(), uint3());
}
vertex tint_symbol vertex_main() {
clamp_548fc7();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
fragment void fragment_main() {
return;
kernel void compute_main() {