13 lines
193 B
WebGPU Shading Language
13 lines
193 B
WebGPU Shading Language
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[[block]]
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struct S {
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matrix : mat4x3<f32>;
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vector : vec3<f32>;
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};
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[[group(0), binding(0)]] var<uniform> data : S;
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[[stage(fragment)]]
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fn main() {
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let x = (data.vector * data.matrix);
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}
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