#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
float3 const x_15 = m[1];
float const x_16 = x_15.y;
return;
}