8 lines
146 B
WebGPU Shading Language
8 lines
146 B
WebGPU Shading Language
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[[builtin(position)]] var<out> gl_Position : vec4<f32>;
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[[stage(vertex)]]
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fn main() {
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gl_Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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return;
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}
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