16 lines
467 B
HLSL
16 lines
467 B
HLSL
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struct tint_symbol_1 {
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uint vertex_index : SV_VertexID;
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uint instance_index : SV_InstanceID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const uint vertex_index = tint_symbol.vertex_index;
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const uint instance_index = tint_symbol.instance_index;
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const uint foo = (vertex_index + instance_index);
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const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_3;
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}
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