10 lines
179 B
WebGPU Shading Language
10 lines
179 B
WebGPU Shading Language
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struct VertexOutputs {
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[[builtin(position)]]
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position : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main() -> VertexOutputs {
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return VertexOutputs(vec4<f32>(1.0, 2.0, 3.0, 4.0));
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}
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