179 lines
8.6 KiB
HLSL
179 lines
8.6 KiB
HLSL
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RWByteAddressBuffer sb : register(u0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float2x2 value) {
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
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}
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void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
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buffer.Store3((offset + 0u), asuint(value[0u]));
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buffer.Store3((offset + 16u), asuint(value[1u]));
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}
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void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float2x4 value) {
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buffer.Store4((offset + 0u), asuint(value[0u]));
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buffer.Store4((offset + 16u), asuint(value[1u]));
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}
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void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
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buffer.Store2((offset + 16u), asuint(value[2u]));
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}
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void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float3x3 value) {
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buffer.Store3((offset + 0u), asuint(value[0u]));
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buffer.Store3((offset + 16u), asuint(value[1u]));
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buffer.Store3((offset + 32u), asuint(value[2u]));
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}
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void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float3x4 value) {
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buffer.Store4((offset + 0u), asuint(value[0u]));
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buffer.Store4((offset + 16u), asuint(value[1u]));
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buffer.Store4((offset + 32u), asuint(value[2u]));
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}
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void tint_symbol_24(RWByteAddressBuffer buffer, uint offset, float4x2 value) {
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
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buffer.Store2((offset + 16u), asuint(value[2u]));
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buffer.Store2((offset + 24u), asuint(value[3u]));
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}
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void tint_symbol_25(RWByteAddressBuffer buffer, uint offset, float4x3 value) {
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buffer.Store3((offset + 0u), asuint(value[0u]));
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buffer.Store3((offset + 16u), asuint(value[1u]));
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buffer.Store3((offset + 32u), asuint(value[2u]));
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buffer.Store3((offset + 48u), asuint(value[3u]));
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}
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void tint_symbol_26(RWByteAddressBuffer buffer, uint offset, float4x4 value) {
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buffer.Store4((offset + 0u), asuint(value[0u]));
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buffer.Store4((offset + 16u), asuint(value[1u]));
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buffer.Store4((offset + 32u), asuint(value[2u]));
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buffer.Store4((offset + 48u), asuint(value[3u]));
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}
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void tint_symbol_27(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 2> value) {
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buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
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}
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void tint_symbol_28(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) {
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buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
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}
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void tint_symbol_29(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 4> value) {
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buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
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}
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void tint_symbol_30(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 2> value) {
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buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
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buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
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}
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void tint_symbol_31(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 3> value) {
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buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
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buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
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}
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void tint_symbol_32(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 3, 4> value) {
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buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
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buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
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}
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void tint_symbol_33(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) {
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buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
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buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
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buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]);
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}
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void tint_symbol_34(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value) {
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buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
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buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
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buffer.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
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}
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void tint_symbol_35(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 4> value) {
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buffer.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
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buffer.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
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buffer.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
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buffer.Store<vector<float16_t, 4> >((offset + 24u), value[3u]);
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}
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void tint_symbol_36(RWByteAddressBuffer buffer, uint offset, float3 value[2]) {
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float3 array[2] = value;
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{
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for(uint i = 0u; (i < 2u); i = (i + 1u)) {
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buffer.Store3((offset + (i * 16u)), asuint(array[i]));
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}
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}
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}
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void tint_symbol_37(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value[2]) {
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matrix<float16_t, 4, 2> array_1[2] = value;
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{
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for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
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tint_symbol_33(buffer, (offset + (i_1 * 16u)), array_1[i_1]);
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}
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}
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}
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void main_inner(uint idx) {
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sb.Store((800u * idx), asuint(0.0f));
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sb.Store(((800u * idx) + 4u), asuint(0));
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sb.Store(((800u * idx) + 8u), asuint(0u));
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sb.Store<float16_t>(((800u * idx) + 12u), float16_t(0.0h));
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sb.Store2(((800u * idx) + 16u), asuint((0.0f).xx));
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sb.Store2(((800u * idx) + 24u), asuint((0).xx));
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sb.Store2(((800u * idx) + 32u), asuint((0u).xx));
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sb.Store<vector<float16_t, 2> >(((800u * idx) + 40u), (float16_t(0.0h)).xx);
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sb.Store3(((800u * idx) + 48u), asuint((0.0f).xxx));
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sb.Store3(((800u * idx) + 64u), asuint((0).xxx));
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sb.Store3(((800u * idx) + 80u), asuint((0u).xxx));
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sb.Store<vector<float16_t, 3> >(((800u * idx) + 96u), (float16_t(0.0h)).xxx);
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sb.Store4(((800u * idx) + 112u), asuint((0.0f).xxxx));
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sb.Store4(((800u * idx) + 128u), asuint((0).xxxx));
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sb.Store4(((800u * idx) + 144u), asuint((0u).xxxx));
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sb.Store<vector<float16_t, 4> >(((800u * idx) + 160u), (float16_t(0.0h)).xxxx);
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tint_symbol_18(sb, ((800u * idx) + 168u), float2x2((0.0f).xx, (0.0f).xx));
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tint_symbol_19(sb, ((800u * idx) + 192u), float2x3((0.0f).xxx, (0.0f).xxx));
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tint_symbol_20(sb, ((800u * idx) + 224u), float2x4((0.0f).xxxx, (0.0f).xxxx));
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tint_symbol_21(sb, ((800u * idx) + 256u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx));
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tint_symbol_22(sb, ((800u * idx) + 288u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
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tint_symbol_23(sb, ((800u * idx) + 336u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
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tint_symbol_24(sb, ((800u * idx) + 384u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx));
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tint_symbol_25(sb, ((800u * idx) + 416u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx));
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tint_symbol_26(sb, ((800u * idx) + 480u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx));
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tint_symbol_27(sb, ((800u * idx) + 544u), matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
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tint_symbol_28(sb, ((800u * idx) + 552u), matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
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tint_symbol_29(sb, ((800u * idx) + 568u), matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
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tint_symbol_30(sb, ((800u * idx) + 584u), matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
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tint_symbol_31(sb, ((800u * idx) + 600u), matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
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tint_symbol_32(sb, ((800u * idx) + 624u), matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
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tint_symbol_33(sb, ((800u * idx) + 648u), matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx));
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tint_symbol_34(sb, ((800u * idx) + 664u), matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx));
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tint_symbol_35(sb, ((800u * idx) + 696u), matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx));
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const float3 tint_symbol_38[2] = (float3[2])0;
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tint_symbol_36(sb, ((800u * idx) + 736u), tint_symbol_38);
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const matrix<float16_t, 4, 2> tint_symbol_39[2] = (matrix<float16_t, 4, 2>[2])0;
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tint_symbol_37(sb, ((800u * idx) + 768u), tint_symbol_39);
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.idx);
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return;
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}
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