type Arr = @stride(16) array<i32, 2>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
if (((1.0 % 1.0) <= 0.01)) {
let x_29 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_35 : i32 = x_5.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(1.0, f32(x_29), f32(x_32), f32(x_35));
} else {
let x_39 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_40 : f32 = f32(x_39);
x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40);
}
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);