19 lines
280 B
WebGPU Shading Language
19 lines
280 B
WebGPU Shading Language
|
fn pack2x16snorm_6c169b() {
|
||
|
var res : u32 = pack2x16snorm(vec2<f32>());
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() {
|
||
|
pack2x16snorm_6c169b();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
pack2x16snorm_6c169b();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
pack2x16snorm_6c169b();
|
||
|
}
|