19 lines
236 B
WebGPU Shading Language
19 lines
236 B
WebGPU Shading Language
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fn sin_01f241() {
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var res : vec3<f32> = sin(vec3<f32>());
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}
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[[stage(vertex)]]
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fn vertex_main() {
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sin_01f241();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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sin_01f241();
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}
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[[stage(compute)]]
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fn compute_main() {
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sin_01f241();
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}
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