25 lines
376 B
HLSL
25 lines
376 B
HLSL
|
RWTexture1D<float4> arg_0 : register(u0, space1);
|
||
|
|
||
|
void textureDimensions_cccc8f() {
|
||
|
int tint_tmp;
|
||
|
arg_0.GetDimensions(tint_tmp);
|
||
|
int res = tint_tmp;
|
||
|
}
|
||
|
|
||
|
void vertex_main() {
|
||
|
textureDimensions_cccc8f();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureDimensions_cccc8f();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
textureDimensions_cccc8f();
|
||
|
return;
|
||
|
}
|
||
|
|