21 lines
392 B
WebGPU Shading Language
21 lines
392 B
WebGPU Shading Language
|
[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_2d_array<r32float>;
|
||
|
|
||
|
fn textureDimensions_e9e96c() {
|
||
|
var res : vec2<i32> = textureDimensions(arg_0);
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() {
|
||
|
textureDimensions_e9e96c();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureDimensions_e9e96c();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
textureDimensions_e9e96c();
|
||
|
}
|