23 lines
391 B
HLSL
23 lines
391 B
HLSL
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void unpack2x16snorm_b4aea6() {
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int tint_tmp_1 = int(1u);
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int2 tint_tmp = int2(tint_tmp_1 << 16, tint_tmp_1) >> 16;
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float2 res = clamp(float2(tint_tmp) / 32767.0, -1.0, 1.0);
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}
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void vertex_main() {
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unpack2x16snorm_b4aea6();
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return;
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}
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void fragment_main() {
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unpack2x16snorm_b4aea6();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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unpack2x16snorm_b4aea6();
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return;
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}
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