19 lines
287 B
WebGPU Shading Language
19 lines
287 B
WebGPU Shading Language
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fn unpack2x16snorm_b4aea6() {
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var res : vec2<f32> = unpack2x16snorm(1u);
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}
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[[stage(vertex)]]
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fn vertex_main() {
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unpack2x16snorm_b4aea6();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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unpack2x16snorm_b4aea6();
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}
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[[stage(compute)]]
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fn compute_main() {
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unpack2x16snorm_b4aea6();
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}
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