dawn-cmake/test/tint/builtins/gen/literal/textureSample/60bf45.wgsl.expected.dxc.hlsl

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Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_60bf45() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1)), (1).xx).x;
}
void fragment_main() {
textureSample_60bf45();
return;
}