#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void mix_4f0b5e() {
float res = mix(1.0f, 1.0f, 1.0f);
}
vertex tint_symbol vertex_main() {
mix_4f0b5e();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
fragment void fragment_main() {
return;
kernel void compute_main() {