dawn-cmake/test/intrinsics/gen/textureNumLevels/b4f5ea.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_3d<u32>;
fn textureNumLevels_b4f5ea() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLevels_b4f5ea();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLevels_b4f5ea();
}
[[stage(compute)]]
fn compute_main() {
textureNumLevels_b4f5ea();
}