dawn-cmake/test/var/uses/workgroup.wgsl.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
groupshared int a;
void uses_a() {
a = (a + 1);
}
struct tint_symbol_1 {
uint local_invocation_index;
};
void main1_inner(uint local_invocation_index) {
{
a = 0;
}
GroupMemoryBarrierWithGroupSync();
a = 42;
uses_a();
}
struct tint_symbol_3 {
uint local_invocation_index_1;
};
struct tint_symbol_5 {
uint local_invocation_index_2;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main1(tint_symbol_1 tint_symbol) {
main1_inner(tint_symbol.local_invocation_index);
return;
}
void main() {
tint_symbol_1 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
main1(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.
#version 310 es
precision mediump float;
groupshared int b;
void uses_b() {
b = (b * 2);
}
struct tint_symbol_1 {
uint local_invocation_index;
};
struct tint_symbol_3 {
uint local_invocation_index_1;
};
void main2_inner(uint local_invocation_index_1) {
{
b = 0;
}
GroupMemoryBarrierWithGroupSync();
b = 7;
uses_b();
}
struct tint_symbol_5 {
uint local_invocation_index_2;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main2(tint_symbol_3 tint_symbol_2) {
main2_inner(tint_symbol_2.local_invocation_index_1);
return;
}
void main() {
tint_symbol_3 inputs;
inputs.local_invocation_index_1 = uint(gl_LocalInvocationIndex);
main2(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.
#version 310 es
precision mediump float;
groupshared int a;
groupshared int b;
void uses_a() {
a = (a + 1);
}
void uses_b() {
b = (b * 2);
}
void uses_a_and_b() {
b = a;
}
void no_uses() {
}
void outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
struct tint_symbol_1 {
uint local_invocation_index;
};
struct tint_symbol_3 {
uint local_invocation_index_1;
};
struct tint_symbol_5 {
uint local_invocation_index_2;
};
void main3_inner(uint local_invocation_index_2) {
{
a = 0;
b = 0;
}
GroupMemoryBarrierWithGroupSync();
outer();
no_uses();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main3(tint_symbol_5 tint_symbol_4) {
main3_inner(tint_symbol_4.local_invocation_index_2);
return;
}
void main() {
tint_symbol_5 inputs;
inputs.local_invocation_index_2 = uint(gl_LocalInvocationIndex);
main3(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.
#version 310 es
precision mediump float;
void no_uses() {
}
struct tint_symbol_1 {
uint local_invocation_index;
};
struct tint_symbol_3 {
uint local_invocation_index_1;
};
struct tint_symbol_5 {
uint local_invocation_index_2;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main4() {
no_uses();
return;
}
void main() {
main4();
}