47 lines
1.2 KiB
HLSL
47 lines
1.2 KiB
HLSL
|
uint4 tint_first_trailing_bit(uint4 v) {
|
||
|
uint4 x = uint4(v);
|
||
|
const uint4 b16 = (bool4((x & (65535u).xxxx)) ? (0u).xxxx : (16u).xxxx);
|
||
|
x = (x >> b16);
|
||
|
const uint4 b8 = (bool4((x & (255u).xxxx)) ? (0u).xxxx : (8u).xxxx);
|
||
|
x = (x >> b8);
|
||
|
const uint4 b4 = (bool4((x & (15u).xxxx)) ? (0u).xxxx : (4u).xxxx);
|
||
|
x = (x >> b4);
|
||
|
const uint4 b2 = (bool4((x & (3u).xxxx)) ? (0u).xxxx : (2u).xxxx);
|
||
|
x = (x >> b2);
|
||
|
const uint4 b1 = (bool4((x & (1u).xxxx)) ? (0u).xxxx : (1u).xxxx);
|
||
|
const uint4 is_zero = ((x == (0u).xxxx) ? (4294967295u).xxxx : (0u).xxxx);
|
||
|
return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
|
||
|
}
|
||
|
|
||
|
void firstTrailingBit_110f2c() {
|
||
|
uint4 arg_0 = (0u).xxxx;
|
||
|
uint4 res = tint_first_trailing_bit(arg_0);
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
firstTrailingBit_110f2c();
|
||
|
return (0.0f).xxxx;
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
firstTrailingBit_110f2c();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
firstTrailingBit_110f2c();
|
||
|
return;
|
||
|
}
|