2020-02-05 17:16:05 +00:00
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# Copyright 2020 The Dawn Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DawnJSONGenerator(
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TARGET "dawn_native_utils"
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PRINT_NAME "Dawn native utilities"
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RESULT_VARIABLE "DAWN_NATIVE_UTILS_GEN_SOURCES"
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)
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add_library(dawn_native STATIC ${DAWN_DUMMY_FILE})
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target_sources(dawn_native PRIVATE
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"${DAWN_INCLUDE_DIR}/dawn_native/DawnNative.h"
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"${DAWN_INCLUDE_DIR}/dawn_native/dawn_native_export.h"
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${DAWN_NATIVE_UTILS_GEN_SOURCES}
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"Adapter.cpp"
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"Adapter.h"
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"AttachmentState.cpp"
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"AttachmentState.h"
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"BackendConnection.cpp"
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"BackendConnection.h"
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"BindGroup.cpp"
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"BindGroup.h"
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2020-03-11 01:28:48 +00:00
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"BindGroupAndStorageBarrierTracker.h"
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2020-02-05 17:16:05 +00:00
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"BindGroupLayout.cpp"
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"BindGroupLayout.h"
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"BindGroupTracker.h"
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2020-03-27 18:54:03 +00:00
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"BindingInfo.h"
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2020-02-05 17:16:05 +00:00
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"BuddyAllocator.cpp"
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"BuddyAllocator.h"
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"BuddyMemoryAllocator.cpp"
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"BuddyMemoryAllocator.h"
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"Buffer.cpp"
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"Buffer.h"
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"CachedObject.cpp"
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"CachedObject.h"
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"CommandAllocator.cpp"
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"CommandAllocator.h"
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"CommandBuffer.cpp"
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"CommandBuffer.h"
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"CommandBufferStateTracker.cpp"
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"CommandBufferStateTracker.h"
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"CommandEncoder.cpp"
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"CommandEncoder.h"
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"CommandValidation.cpp"
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"CommandValidation.h"
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"Commands.cpp"
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"Commands.h"
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"ComputePassEncoder.cpp"
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"ComputePassEncoder.h"
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"ComputePipeline.cpp"
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"ComputePipeline.h"
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"Device.cpp"
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"Device.h"
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"DynamicUploader.cpp"
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"DynamicUploader.h"
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"EncodingContext.cpp"
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"EncodingContext.h"
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"Error.cpp"
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"Error.h"
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"ErrorData.cpp"
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"ErrorData.h"
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"ErrorInjector.cpp"
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"ErrorInjector.h"
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"ErrorScope.cpp"
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"ErrorScope.h"
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"ErrorScopeTracker.cpp"
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"ErrorScopeTracker.h"
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"Extensions.cpp"
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"Extensions.h"
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"Fence.cpp"
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"Fence.h"
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"FenceSignalTracker.cpp"
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"FenceSignalTracker.h"
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"Format.cpp"
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"Format.h"
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"Forward.h"
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"Instance.cpp"
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"Instance.h"
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"ObjectBase.cpp"
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"ObjectBase.h"
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"PassResourceUsage.h"
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"PassResourceUsageTracker.cpp"
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"PassResourceUsageTracker.h"
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"PerStage.cpp"
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"PerStage.h"
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"Pipeline.cpp"
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"Pipeline.h"
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"PipelineLayout.cpp"
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"PipelineLayout.h"
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"ProgrammablePassEncoder.cpp"
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"ProgrammablePassEncoder.h"
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"Queue.cpp"
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"Queue.h"
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"RefCounted.cpp"
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"RefCounted.h"
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"RenderBundle.cpp"
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"RenderBundle.h"
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"RenderBundleEncoder.cpp"
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"RenderBundleEncoder.h"
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"RenderEncoderBase.cpp"
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"RenderEncoderBase.h"
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"RenderPassEncoder.cpp"
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"RenderPassEncoder.h"
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"RenderPipeline.cpp"
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"RenderPipeline.h"
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"ResourceHeap.h"
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"ResourceHeapAllocator.h"
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"ResourceMemoryAllocation.cpp"
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"ResourceMemoryAllocation.h"
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"RingBufferAllocator.cpp"
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"RingBufferAllocator.h"
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"Sampler.cpp"
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"Sampler.h"
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"ShaderModule.cpp"
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"ShaderModule.h"
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"StagingBuffer.cpp"
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"StagingBuffer.h"
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"Surface.cpp"
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"Surface.h"
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"SwapChain.cpp"
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"SwapChain.h"
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"Texture.cpp"
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"Texture.h"
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"ToBackend.h"
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"Toggles.cpp"
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"Toggles.h"
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"dawn_platform.h"
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)
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target_link_libraries(dawn_native
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PUBLIC dawncpp_headers
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PRIVATE dawn_common
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dawn_platform
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dawn_internal_config
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shaderc_spvc
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spirv-cross-core
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)
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2020-02-18 02:12:35 +00:00
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if (DAWN_USE_X11)
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find_package(X11 REQUIRED)
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target_link_libraries(dawn_native PRIVATE ${X11_LIBRARIES})
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endif()
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2020-02-05 17:16:05 +00:00
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if (DAWN_ENABLE_D3D12)
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2020-02-24 13:27:28 +00:00
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target_sources(dawn_native PRIVATE
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"${DAWN_INCLUDE_DIR}/dawn_native/D3D12Backend.h"
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"d3d12/AdapterD3D12.cpp"
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"d3d12/AdapterD3D12.h"
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"d3d12/BackendD3D12.cpp"
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"d3d12/BackendD3D12.h"
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"d3d12/BindGroupD3D12.cpp"
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"d3d12/BindGroupD3D12.h"
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"d3d12/BindGroupLayoutD3D12.cpp"
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"d3d12/BindGroupLayoutD3D12.h"
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"d3d12/BufferD3D12.cpp"
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"d3d12/BufferD3D12.h"
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2020-04-06 22:07:42 +00:00
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"d3d12/CPUDescriptorHeapAllocationD3D12.cpp"
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"d3d12/CPUDescriptorHeapAllocationD3D12.h"
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2020-02-24 13:27:28 +00:00
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"d3d12/CommandAllocatorManager.cpp"
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"d3d12/CommandAllocatorManager.h"
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"d3d12/CommandBufferD3D12.cpp"
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"d3d12/CommandBufferD3D12.h"
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"d3d12/CommandRecordingContext.cpp"
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"d3d12/CommandRecordingContext.h"
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"d3d12/ComputePipelineD3D12.cpp"
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"d3d12/ComputePipelineD3D12.h"
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"d3d12/D3D12Error.cpp"
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"d3d12/D3D12Error.h"
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"d3d12/D3D12Info.cpp"
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"d3d12/D3D12Info.h"
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2020-02-27 01:14:22 +00:00
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"d3d12/DescriptorHeapAllocationD3D12.cpp",
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"d3d12/DescriptorHeapAllocationD3D12.h",
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2020-02-24 13:27:28 +00:00
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"d3d12/DescriptorHeapAllocator.cpp"
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"d3d12/DescriptorHeapAllocator.h"
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"d3d12/DeviceD3D12.cpp"
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"d3d12/DeviceD3D12.h"
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"d3d12/Forward.h"
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"d3d12/HeapAllocatorD3D12.cpp"
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"d3d12/HeapAllocatorD3D12.h"
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"d3d12/HeapD3D12.cpp"
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"d3d12/HeapD3D12.h"
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"d3d12/NativeSwapChainImplD3D12.cpp"
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"d3d12/NativeSwapChainImplD3D12.h"
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2020-04-06 22:07:42 +00:00
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"d3d12/NonShaderVisibleDescriptorAllocatorD3D12.cpp"
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"d3d12/NonShaderVisibleDescriptorAllocatorD3D12.h"
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2020-02-24 13:27:28 +00:00
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"d3d12/PipelineLayoutD3D12.cpp"
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"d3d12/PipelineLayoutD3D12.h"
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"d3d12/PlatformFunctions.cpp"
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"d3d12/PlatformFunctions.h"
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"d3d12/QueueD3D12.cpp"
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"d3d12/QueueD3D12.h"
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"d3d12/RenderPassBuilderD3D12.cpp"
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"d3d12/RenderPassBuilderD3D12.h"
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"d3d12/RenderPipelineD3D12.cpp"
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"d3d12/RenderPipelineD3D12.h"
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2020-03-17 13:47:57 +00:00
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"d3d12/ResidencyManagerD3D12.cpp"
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"d3d12/ResidencyManagerD3D12.h"
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2020-02-24 13:27:28 +00:00
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"d3d12/ResourceAllocatorManagerD3D12.cpp"
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"d3d12/ResourceAllocatorManagerD3D12.h"
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"d3d12/ResourceHeapAllocationD3D12.cpp"
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"d3d12/ResourceHeapAllocationD3D12.h"
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"d3d12/SamplerD3D12.cpp"
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"d3d12/SamplerD3D12.h"
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"d3d12/ShaderModuleD3D12.cpp"
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"d3d12/ShaderModuleD3D12.h"
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2020-02-27 01:14:22 +00:00
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"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
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"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h",
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2020-02-24 13:27:28 +00:00
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"d3d12/StagingBufferD3D12.cpp"
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"d3d12/StagingBufferD3D12.h"
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"d3d12/SwapChainD3D12.cpp"
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"d3d12/SwapChainD3D12.h"
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"d3d12/TextureCopySplitter.cpp"
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"d3d12/TextureCopySplitter.h"
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"d3d12/TextureD3D12.cpp"
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"d3d12/TextureD3D12.h"
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"d3d12/UtilsD3D12.cpp"
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"d3d12/UtilsD3D12.h"
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"d3d12/d3d12_platform.h"
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)
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target_link_libraries(dawn_native PRIVATE dxguid.lib)
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2020-02-05 17:16:05 +00:00
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endif()
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if (DAWN_ENABLE_METAL)
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target_sources(dawn_native PRIVATE
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"${DAWN_INCLUDE_DIR}/dawn_native/MetalBackend.h"
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"Surface_metal.mm"
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"metal/BackendMTL.h"
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"metal/BackendMTL.mm"
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2020-03-13 22:50:00 +00:00
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"metal/BindGroupLayoutMTL.h"
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"metal/BindGroupLayoutMTL.mm"
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"metal/BindGroupMTL.h"
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"metal/BindGroupMTL.mm"
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2020-02-05 17:16:05 +00:00
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"metal/BufferMTL.h"
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"metal/BufferMTL.mm"
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"metal/CommandBufferMTL.h"
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"metal/CommandBufferMTL.mm"
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"metal/CommandRecordingContext.h"
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"metal/CommandRecordingContext.mm"
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"metal/ComputePipelineMTL.h"
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"metal/ComputePipelineMTL.mm"
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"metal/DeviceMTL.h"
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"metal/DeviceMTL.mm"
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"metal/Forward.h"
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"metal/PipelineLayoutMTL.h"
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"metal/PipelineLayoutMTL.mm"
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"metal/QueueMTL.h"
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"metal/QueueMTL.mm"
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"metal/RenderPipelineMTL.h"
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"metal/RenderPipelineMTL.mm"
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"metal/SamplerMTL.h"
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"metal/SamplerMTL.mm"
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"metal/ShaderModuleMTL.h"
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"metal/ShaderModuleMTL.mm"
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"metal/StagingBufferMTL.h"
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"metal/StagingBufferMTL.mm"
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"metal/SwapChainMTL.h"
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"metal/SwapChainMTL.mm"
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"metal/TextureMTL.h"
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"metal/TextureMTL.mm"
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"metal/UtilsMetal.h"
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"metal/UtilsMetal.mm"
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)
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target_link_libraries(dawn_native PRIVATE
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"-framework Cocoa"
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"-framework IOKit"
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"-framework IOSurface"
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"-framework QuartzCore"
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)
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endif()
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if (DAWN_ENABLE_NULL)
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target_sources(dawn_native PRIVATE
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"${DAWN_INCLUDE_DIR}/dawn_native/NullBackend.h"
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"null/DeviceNull.cpp"
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"null/DeviceNull.h"
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)
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endif()
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if (DAWN_ENABLE_OPENGL)
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DawnGenerator(
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SCRIPT "${Dawn_SOURCE_DIR}/generator/opengl_loader_generator.py"
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PRINT_NAME "OpenGL function loader"
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ARGS "--gl-xml"
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"${Dawn_SOURCE_DIR}/third_party/khronos/gl.xml"
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"--supported-extensions"
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"${Dawn_SOURCE_DIR}/src/dawn_native/opengl/supported_extensions.json"
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RESULT_VARIABLE "DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES"
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)
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2020-02-15 00:39:13 +00:00
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target_sources(dawn_native PRIVATE
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"${DAWN_INCLUDE_DIR}/dawn_native/OpenGLBackend.h"
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${DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES}
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"opengl/BackendGL.cpp"
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"opengl/BackendGL.h"
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2020-03-13 23:51:50 +00:00
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"opengl/BindGroupGL.cpp"
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"opengl/BindGroupGL.h"
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"opengl/BindGroupLayoutGL.cpp"
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"opengl/BindGroupLayoutGL.h"
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2020-02-15 00:39:13 +00:00
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"opengl/BufferGL.cpp"
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"opengl/BufferGL.h"
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"opengl/CommandBufferGL.cpp"
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"opengl/CommandBufferGL.h"
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"opengl/ComputePipelineGL.cpp"
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"opengl/ComputePipelineGL.h"
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"opengl/DeviceGL.cpp"
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"opengl/DeviceGL.h"
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"opengl/Forward.h"
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"opengl/GLFormat.cpp"
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"opengl/GLFormat.h"
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"opengl/NativeSwapChainImplGL.cpp"
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"opengl/NativeSwapChainImplGL.h"
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"opengl/OpenGLFunctions.cpp"
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"opengl/OpenGLFunctions.h"
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"opengl/PersistentPipelineStateGL.cpp"
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"opengl/PersistentPipelineStateGL.h"
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"opengl/PipelineGL.cpp"
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"opengl/PipelineGL.h"
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"opengl/PipelineLayoutGL.cpp"
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|
"opengl/PipelineLayoutGL.h"
|
|
|
|
"opengl/QueueGL.cpp"
|
|
|
|
"opengl/QueueGL.h"
|
|
|
|
"opengl/RenderPipelineGL.cpp"
|
|
|
|
"opengl/RenderPipelineGL.h"
|
|
|
|
"opengl/SamplerGL.cpp"
|
|
|
|
"opengl/SamplerGL.h"
|
|
|
|
"opengl/ShaderModuleGL.cpp"
|
|
|
|
"opengl/ShaderModuleGL.h"
|
|
|
|
"opengl/SwapChainGL.cpp"
|
|
|
|
"opengl/SwapChainGL.h"
|
|
|
|
"opengl/TextureGL.cpp"
|
|
|
|
"opengl/TextureGL.h"
|
|
|
|
"opengl/UtilsGL.cpp"
|
|
|
|
"opengl/UtilsGL.h"
|
|
|
|
"opengl/opengl_platform.h"
|
|
|
|
)
|
|
|
|
|
|
|
|
target_link_libraries(dawn_native PRIVATE dawn_khronos_platform)
|
2020-02-05 17:16:05 +00:00
|
|
|
endif()
|
|
|
|
|
|
|
|
if (DAWN_ENABLE_VULKAN)
|
2020-02-18 02:12:35 +00:00
|
|
|
target_sources(dawn_native PRIVATE
|
|
|
|
"${DAWN_INCLUDE_DIR}/dawn_native/VulkanBackend.h"
|
|
|
|
"vulkan/AdapterVk.cpp"
|
|
|
|
"vulkan/AdapterVk.h"
|
|
|
|
"vulkan/BackendVk.cpp"
|
|
|
|
"vulkan/BackendVk.h"
|
|
|
|
"vulkan/BindGroupLayoutVk.cpp"
|
|
|
|
"vulkan/BindGroupLayoutVk.h"
|
|
|
|
"vulkan/BindGroupVk.cpp"
|
|
|
|
"vulkan/BindGroupVk.h"
|
|
|
|
"vulkan/BufferVk.cpp"
|
|
|
|
"vulkan/BufferVk.h"
|
|
|
|
"vulkan/CommandBufferVk.cpp"
|
|
|
|
"vulkan/CommandBufferVk.h"
|
|
|
|
"vulkan/CommandRecordingContext.h"
|
|
|
|
"vulkan/ComputePipelineVk.cpp"
|
|
|
|
"vulkan/ComputePipelineVk.h"
|
|
|
|
"vulkan/DescriptorSetService.cpp"
|
|
|
|
"vulkan/DescriptorSetService.h"
|
|
|
|
"vulkan/DeviceVk.cpp"
|
|
|
|
"vulkan/DeviceVk.h"
|
|
|
|
"vulkan/ExternalHandle.h"
|
|
|
|
"vulkan/FencedDeleter.cpp"
|
|
|
|
"vulkan/FencedDeleter.h"
|
|
|
|
"vulkan/Forward.h"
|
|
|
|
"vulkan/NativeSwapChainImplVk.cpp"
|
|
|
|
"vulkan/NativeSwapChainImplVk.h"
|
|
|
|
"vulkan/PipelineLayoutVk.cpp"
|
|
|
|
"vulkan/PipelineLayoutVk.h"
|
|
|
|
"vulkan/QueueVk.cpp"
|
|
|
|
"vulkan/QueueVk.h"
|
|
|
|
"vulkan/RenderPassCache.cpp"
|
|
|
|
"vulkan/RenderPassCache.h"
|
|
|
|
"vulkan/RenderPipelineVk.cpp"
|
|
|
|
"vulkan/RenderPipelineVk.h"
|
|
|
|
"vulkan/ResourceHeapVk.cpp"
|
|
|
|
"vulkan/ResourceHeapVk.h"
|
|
|
|
"vulkan/ResourceMemoryAllocatorVk.cpp"
|
|
|
|
"vulkan/ResourceMemoryAllocatorVk.h"
|
|
|
|
"vulkan/SamplerVk.cpp"
|
|
|
|
"vulkan/SamplerVk.h"
|
|
|
|
"vulkan/ShaderModuleVk.cpp"
|
|
|
|
"vulkan/ShaderModuleVk.h"
|
|
|
|
"vulkan/StagingBufferVk.cpp"
|
|
|
|
"vulkan/StagingBufferVk.h"
|
|
|
|
"vulkan/SwapChainVk.cpp"
|
|
|
|
"vulkan/SwapChainVk.h"
|
|
|
|
"vulkan/TextureVk.cpp"
|
|
|
|
"vulkan/TextureVk.h"
|
|
|
|
"vulkan/UtilsVulkan.cpp"
|
|
|
|
"vulkan/UtilsVulkan.h"
|
|
|
|
"vulkan/VulkanError.cpp"
|
|
|
|
"vulkan/VulkanError.h"
|
|
|
|
"vulkan/VulkanFunctions.cpp"
|
|
|
|
"vulkan/VulkanFunctions.h"
|
|
|
|
"vulkan/VulkanInfo.cpp"
|
|
|
|
"vulkan/VulkanInfo.h"
|
|
|
|
"vulkan/external_memory/MemoryService.h"
|
|
|
|
"vulkan/external_semaphore/SemaphoreService.h"
|
|
|
|
)
|
|
|
|
|
|
|
|
target_link_libraries(dawn_native PUBLIC dawn_vulkan_headers)
|
|
|
|
|
|
|
|
if (UNIX AND NOT APPLE)
|
|
|
|
target_sources(dawn_native PRIVATE
|
|
|
|
"vulkan/external_memory/MemoryServiceOpaqueFD.cpp"
|
|
|
|
"vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp"
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
target_sources(dawn_native PRIVATE
|
|
|
|
"vulkan/external_memory/MemoryServiceNull.cpp"
|
|
|
|
"vulkan/external_semaphore/SemaphoreServiceNull.cpp"
|
|
|
|
)
|
|
|
|
endif()
|
2020-02-05 17:16:05 +00:00
|
|
|
endif()
|
|
|
|
|
|
|
|
# TODO how to do the component build in CMake?
|
|
|
|
target_sources(dawn_native PRIVATE "DawnNative.cpp")
|
|
|
|
if (DAWN_ENABLE_D3D12)
|
|
|
|
target_sources(dawn_native PRIVATE "d3d12/D3D12Backend.cpp")
|
|
|
|
endif()
|
|
|
|
if (DAWN_ENABLE_METAL)
|
|
|
|
target_sources(dawn_native PRIVATE "metal/MetalBackend.mm")
|
|
|
|
endif()
|
|
|
|
if (DAWN_ENABLE_NULL)
|
|
|
|
target_sources(dawn_native PRIVATE "null/NullBackend.cpp")
|
|
|
|
endif()
|
|
|
|
if (DAWN_ENABLE_OPENGL)
|
|
|
|
target_sources(dawn_native PRIVATE "opengl/OpenGLBackend.cpp")
|
|
|
|
endif()
|
|
|
|
if (DAWN_ENABLE_VULKAN)
|
|
|
|
target_sources(dawn_native PRIVATE "vulkan/VulkanBackend.cpp")
|
|
|
|
endif()
|