8 lines
178 B
WebGPU Shading Language
8 lines
178 B
WebGPU Shading Language
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[[stage(compute)]]
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fn main() {
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let v : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
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let scalar : f32 = v.y;
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let swizzle2 : vec2<f32> = v.xz;
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let swizzle3 : vec3<f32> = v.xzy;
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}
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