22 lines
495 B
WebGPU Shading Language
22 lines
495 B
WebGPU Shading Language
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fn f1(a : array<f32, 4>) -> f32 {
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return a[3];
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}
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fn f2(a : array<array<f32, 4>, 3>) -> f32 {
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return a[2][3];
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}
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fn f3(a : array<array<array<f32, 4>, 3>, 2>) -> f32 {
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return a[1][2][3];
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}
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[[stage(compute)]]
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fn main() {
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let a1 : array<f32, 4> = array<f32, 4>();
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let a2 : array<array<f32, 4>, 3> = array<array<f32, 4>, 3>();
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let a3 : array<array<array<f32, 4>, 3>, 2> = array<array<array<f32, 4>, 3>, 2>();
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let v1 : f32 = f1(a1);
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let v2 : f32 = f2(a2);
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let v3 : f32 = f3(a3);
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}
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