20 lines
332 B
WebGPU Shading Language
20 lines
332 B
WebGPU Shading Language
|
fn select_3c25ce() {
|
||
|
var res : vec3<bool> = select(vec3<bool>(), vec3<bool>(), bool());
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||
|
select_3c25ce();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
select_3c25ce();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
select_3c25ce();
|
||
|
}
|