[[group(1), binding(0)]] var arg_0 : texture_1d<i32>;
fn textureLoad_5a2f9d() {
var res : vec4<i32> = textureLoad(arg_0, 1, 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureLoad_5a2f9d();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {