24 lines
543 B
WebGPU Shading Language
24 lines
543 B
WebGPU Shading Language
|
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
|
||
|
|
||
|
[[group(1), binding(1)]] var arg_1 : sampler_comparison;
|
||
|
|
||
|
fn textureSampleCompareLevel_f8121c() {
|
||
|
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1.0, vec2<i32>());
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||
|
textureSampleCompareLevel_f8121c();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureSampleCompareLevel_f8121c();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
textureSampleCompareLevel_f8121c();
|
||
|
}
|