23 lines
428 B
WebGPU Shading Language
23 lines
428 B
WebGPU Shading Language
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struct S {
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};
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fn foo(
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param_bool : bool,
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param_i32 : i32,
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param_u32 : u32,
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param_f32 : f32,
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param_v2i32 : vec2<i32>,
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param_v3u32 : vec3<u32>,
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param_v4f32 : vec4<f32>,
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param_m2x3 : mat2x3<f32>,
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param_arr : array<f32, 4>,
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param_struct : S,
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param_ptr_f32 : ptr<function, f32>,
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param_ptr_vec : ptr<function, vec4<f32>>,
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param_ptr_arr : ptr<function, array<f32, 4>>,
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) {}
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[[stage(compute)]]
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fn main() {
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}
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