16 lines
164 B
WebGPU Shading Language
16 lines
164 B
WebGPU Shading Language
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var<private> var_1 : u32;
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fn x_200() -> u32 {
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return 0u;
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}
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fn main_1() {
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let x_11 : u32 = x_200();
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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