12 lines
205 B
WebGPU Shading Language
12 lines
205 B
WebGPU Shading Language
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fn main_1() {
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let x_11 : vec2<u32> = vec2<u32>(0u, 0u);
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let x_12 : vec2<i32> = vec2<i32>(0, 0);
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let x_13 : vec2<f32> = vec2<f32>(0.0, 0.0);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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