11 lines
141 B
WebGPU Shading Language
11 lines
141 B
WebGPU Shading Language
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fn main_1() {
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let x_30 : f32 = 50.0;
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let x_1 : u32 = bitcast<u32>(i32(x_30));
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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