2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int zero;
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};
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struct tint_array_wrapper {
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int arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
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int highSigned = 0;
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uint highUnsigned = 0u;
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int i = 0;
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tint_array_wrapper data = {};
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uint i_1 = 0u;
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bool x_78 = false;
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bool x_79_phi = false;
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highSigned = 1;
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highUnsigned = 2u;
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i = 0;
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while (true) {
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int const x_42 = i;
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int const x_43 = highSigned;
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int const x_46 = x_8.zero;
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2021-07-30 08:22:58 +00:00
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if ((x_42 < (min(10, x_43) + x_46))) {
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2021-07-23 13:10:12 +00:00
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} else {
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break;
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}
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int const x_50 = i;
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data.arr[x_50] = 5;
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{
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int const x_52 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_52 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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i_1 = 1u;
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while (true) {
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uint const x_58 = i_1;
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uint const x_59 = highUnsigned;
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int const x_62 = x_8.zero;
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if ((x_58 < (min(10u, x_59) + as_type<uint>(x_62)))) {
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} else {
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break;
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}
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uint const x_67 = i_1;
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data.arr[x_67] = 6;
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{
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uint const x_69 = i_1;
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i_1 = (x_69 + as_type<uint>(1));
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}
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}
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int const x_72 = data.arr[0];
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bool const x_73 = (x_72 == 5);
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x_79_phi = x_73;
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if (x_73) {
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int const x_77 = data.arr[1];
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x_78 = (x_77 == 6);
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x_79_phi = x_78;
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}
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bool const x_79 = x_79_phi;
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if (x_79) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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