dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-compares-t.../0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, constant buf1& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int a = 0;
float b = 0.0f;
float const x_39 = (*(tint_symbol_5)).y;
float const x_41 = x_7.x_GLF_uniform_float_values.arr[0].el;
a = select(2, 0, (x_39 >= x_41));
float const x_45 = x_7.x_GLF_uniform_float_values.arr[1].el;
float const x_47 = x_7.x_GLF_uniform_float_values.arr[2].el;
float const x_49 = x_7.x_GLF_uniform_float_values.arr[3].el;
int const x_51 = a;
b = float3(x_45, x_47, x_49)[x_51];
float const x_53 = b;
float const x_55 = x_7.x_GLF_uniform_float_values.arr[1].el;
if ((x_53 == x_55)) {
int const x_61 = x_10.x_GLF_uniform_int_values.arr[0].el;
int const x_64 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_67 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_70 = x_10.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_6) = float4(float(x_61), float(x_64), float(x_67), float(x_70));
} else {
int const x_74 = x_10.x_GLF_uniform_int_values.arr[0].el;
float const x_75 = float(x_74);
*(tint_symbol_6) = float4(x_75, x_75, x_75, x_75);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_7, x_10, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}