2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_7, constant buf0& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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float2x3 m23 = float2x3(0.0f);
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int i = 0;
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float const x_46 = x_7.x_GLF_uniform_float_values.arr[1].el;
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m23 = float2x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f));
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i = 1;
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while (true) {
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bool x_80 = false;
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bool x_81_phi = false;
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int const x_54 = i;
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int const x_56 = x_10.x_GLF_uniform_int_values.arr[3].el;
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if ((x_54 < x_56)) {
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} else {
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break;
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}
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int const x_60 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_62 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_64 = x_7.x_GLF_uniform_float_values.arr[0].el;
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float const x_66 = m23[x_60][x_62];
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m23[x_60][x_62] = (x_66 + x_64);
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float const x_70 = (*(tint_symbol_5)).y;
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float const x_72 = x_7.x_GLF_uniform_float_values.arr[0].el;
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if ((x_70 < x_72)) {
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}
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x_81_phi = true;
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if (true) {
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float const x_79 = (*(tint_symbol_5)).x;
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x_80 = (x_79 < 0.0f);
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x_81_phi = x_80;
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}
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bool const x_81 = x_81_phi;
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if (!(x_81)) {
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break;
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}
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{
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int const x_85 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_85 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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float2x3 const x_87 = m23;
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int const x_89 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_92 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_95 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_98 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_101 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_104 = x_10.x_GLF_uniform_int_values.arr[0].el;
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float2x3 const x_108 = float2x3(float3(float(x_89), float(x_92), float(x_95)), float3(float(x_98), float(x_101), float(x_104)));
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if ((all((x_87[0u] == x_108[0u])) && all((x_87[1u] == x_108[1u])))) {
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int const x_122 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_125 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_128 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_131 = x_10.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_6) = float4(float(x_122), float(x_125), float(x_128), float(x_131));
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} else {
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int const x_135 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_136 = float(x_135);
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*(tint_symbol_6) = float4(x_136, x_136, x_136, x_136);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_7, x_10, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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