dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-sum-uniform-vector-comp.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<f32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
[[block]]
struct buf2 {
resolution : vec2<f32>;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(2)]] var<uniform> x_8 : buf2;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
fn main_1() {
var f : f32;
let x_37 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_39 : f32 = x_8.resolution.x;
let x_42 : f32 = x_6.x_GLF_uniform_float_values[2];
let x_44 : f32 = x_8.resolution.x;
let x_49 : f32 = x_8.resolution.y;
f = (((x_37 * x_39) + (x_42 * round(x_44))) + x_49);
let x_51 : f32 = f;
let x_53 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_51 == x_53)) {
let x_59 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_62 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_65 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_68 : i32 = x_10.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_59), f32(x_62), f32(x_65), f32(x_68));
} else {
let x_72 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_73 : f32 = f32(x_72);
x_GLF_color = vec4<f32>(x_73, x_73, x_73, x_73);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}