2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int zero;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void func_i1_(constant buf0& x_7, thread int* const x, thread float4* const tint_symbol_4) {
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int const x_41 = *(x);
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int const x_43 = x_7.zero;
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if ((x_41 < x_43)) {
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discard_fragment();
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}
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int const x_47 = *(x);
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if ((x_47 > 8)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
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int i = 0;
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int param = 0;
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int x_31_phi = 0;
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*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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i = 0;
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x_31_phi = 0;
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while (true) {
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int const x_31 = x_31_phi;
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int const x_35 = x_7.zero;
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2021-07-30 08:22:58 +00:00
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if ((x_31 < (10 + x_35))) {
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2021-07-23 13:10:12 +00:00
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} else {
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break;
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}
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{
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param = x_31;
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func_i1_(x_7, &(param), tint_symbol_5);
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2021-07-30 08:22:58 +00:00
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int const x_32 = (x_31 + 1);
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2021-07-23 13:10:12 +00:00
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i = x_32;
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x_31_phi = x_32;
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_7, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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