162 lines
3.7 KiB
HLSL
162 lines
3.7 KiB
HLSL
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[1];
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};
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cbuffer cbuffer_x_13 : register(b0, space0) {
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uint4 x_13[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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bool checkSwap_f1_f1_(inout float a, inout float b) {
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bool x_147 = false;
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float x_158 = 0.0f;
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float x_159 = 0.0f;
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float x_179 = 0.0f;
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float x_178 = 0.0f;
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float x_185 = 0.0f;
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float x_184 = 0.0f;
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float x_160_phi = 0.0f;
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float x_180_phi = 0.0f;
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float x_186_phi = 0.0f;
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const float x_149 = gl_FragCoord.y;
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const float x_151 = asfloat(x_9[0].y);
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const bool x_153 = (x_149 < (x_151 / 2.0f));
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if (x_153) {
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x_158 = a;
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x_160_phi = x_158;
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} else {
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x_159 = 0.0f;
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x_160_phi = x_159;
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}
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float x_166 = 0.0f;
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float x_167 = 0.0f;
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float x_168_phi = 0.0f;
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const float x_160 = x_160_phi;
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bool guard155 = true;
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if (false) {
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} else {
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if (guard155) {
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if (x_153) {
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x_166 = b;
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x_168_phi = x_166;
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} else {
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x_167 = 0.0f;
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x_168_phi = x_167;
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}
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const bool x_169 = (x_160 > x_168_phi);
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if (x_153) {
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x_147 = x_169;
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}
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if (true) {
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} else {
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guard155 = false;
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}
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if (guard155) {
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guard155 = false;
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}
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}
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}
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if (x_153) {
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x_179 = 0.0f;
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x_180_phi = x_179;
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} else {
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x_178 = a;
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x_180_phi = x_178;
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}
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const float x_180 = x_180_phi;
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if (x_153) {
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x_185 = 0.0f;
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x_186_phi = x_185;
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} else {
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x_184 = b;
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x_186_phi = x_184;
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}
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const float x_186 = x_186_phi;
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if (x_153) {
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} else {
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x_147 = (x_180 < x_186);
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}
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return x_147;
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}
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void main_1() {
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int i = 0;
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float data[10] = (float[10])0;
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int i_1 = 0;
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int j = 0;
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bool doSwap = false;
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float param = 0.0f;
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float param_1 = 0.0f;
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float temp = 0.0f;
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i = 0;
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{
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for(; (i < 10); i = (i + 1)) {
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const int x_62 = i;
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const int x_63 = i;
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const float x_67 = asfloat(x_13[0].y);
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data[x_62] = (float((10 - x_63)) * x_67);
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}
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}
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i_1 = 0;
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{
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for(; (i_1 < 9); i_1 = (i_1 + 1)) {
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j = 0;
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{
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for(; (j < 10); j = (j + 1)) {
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if ((j < (i_1 + 1))) {
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continue;
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}
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const int x_93 = j;
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const float x_95 = data[i_1];
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param = x_95;
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const float x_97 = data[x_93];
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param_1 = x_97;
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const bool x_98 = checkSwap_f1_f1_(param, param_1);
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doSwap = x_98;
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if (doSwap) {
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const float x_104 = data[i_1];
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temp = x_104;
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const int x_105 = i_1;
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const float x_108 = data[j];
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data[x_105] = x_108;
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data[j] = temp;
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}
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}
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}
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}
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}
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const float x_118 = gl_FragCoord.x;
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const float x_120 = asfloat(x_9[0].x);
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if ((x_118 < (x_120 / 2.0f))) {
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const float x_127 = data[0];
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const float x_130 = data[5];
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const float x_133 = data[9];
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x_GLF_color = float4((x_127 / 10.0f), (x_130 / 10.0f), (x_133 / 10.0f), 1.0f);
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} else {
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const float x_137 = data[5];
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const float x_140 = data[9];
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const float x_143 = data[0];
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x_GLF_color = float4((x_137 / 10.0f), (x_140 / 10.0f), (x_143 / 10.0f), 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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