dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-orbit-O-mutate-v.../0.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
float4 arr[16];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
tint_array_wrapper indexable = {};
int2 x_77 = 0;
int2 x_110 = 0;
int x_116 = 0;
int2 x_77_phi = 0;
int x_80_phi = 0;
int2 x_111_phi = 0;
int2 x_113_phi = 0;
float4 const x_56 = *(tint_symbol_6);
float2 const x_59 = x_6.resolution;
float2 const x_60 = (float2(x_56.x, x_56.y) / x_59);
int const x_63 = int((x_60.x * 8.0f));
int const x_66 = int((x_60.y * 8.0f));
int2 const x_75 = int2(((((x_63 & 5) | (x_66 & 10)) * 8) + ((x_66 & 5) | (x_63 & 10))), 0);
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x_77_phi = x_75;
x_80_phi = 0;
while (true) {
int2 x_91 = 0;
int2 x_99 = 0;
int x_81 = 0;
int2 x_92_phi = 0;
int2 x_100_phi = 0;
x_77 = x_77_phi;
int const x_80 = x_80_phi;
if ((x_80 < 100)) {
} else {
break;
}
x_92_phi = x_77;
if ((x_77.x > 0)) {
x_91 = x_77;
x_91.y = (x_77.y - 1);
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x_92_phi = x_91;
}
int2 const x_92 = x_92_phi;
x_100_phi = x_92;
if ((x_92.x < 0)) {
x_99 = x_92;
x_99.y = (x_92.y + 1);
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x_100_phi = x_99;
}
int2 const x_100 = x_100_phi;
int2 x_78_1 = x_100;
x_78_1.x = (x_100.x + (x_100.y / 2));
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int2 const x_78 = x_78_1;
{
x_81 = (x_80 + 1);
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x_77_phi = x_78;
x_80_phi = x_81;
}
}
int const x_105 = x_77.x;
x_111_phi = x_77;
if ((x_105 < 0)) {
x_110 = int2(0, 0);
x_110.x = -(x_105);
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x_111_phi = x_110;
}
int2 const x_111 = x_111_phi;
x_113_phi = x_111;
while (true) {
int2 x_114 = 0;
int2 const x_113 = x_113_phi;
x_116 = x_113.x;
if ((x_116 > 15)) {
} else {
break;
}
{
x_114 = int2(0, 0);
x_114.x = as_type<int>((x_116 - as_type<int>(16)));
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x_113_phi = x_114;
}
}
tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
indexable = tint_symbol_4;
float4 const x_121 = indexable.arr[x_116];
*(tint_symbol_7) = x_121;
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}