dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-for-loops-with-barrier-.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct doesNotMatter {
/* 0x0000 */ uint x_compute_data[1];
};
void main_1(constant buf0& x_9, device doesNotMatter& x_12, thread float4* const tint_symbol_1) {
int GLF_live2_looplimiter1 = 0;
int i = 0;
int j = 0;
float GLF_dead3x = 0.0f;
float x_51 = 0.0f;
int GLF_dead3k = 0;
GLF_live2_looplimiter1 = 0;
i = 0;
while (true) {
int const x_56 = i;
if ((x_56 < 1)) {
} else {
break;
}
int const x_59 = GLF_live2_looplimiter1;
if ((x_59 >= 3)) {
j = 0;
while (true) {
int const x_67 = j;
if ((x_67 < 1)) {
} else {
break;
}
float const x_13 = (*(tint_symbol_1)).x;
if ((int(x_13) < 120)) {
} else {
threadgroup_barrier(mem_flags::mem_threadgroup);
}
{
int const x_76 = j;
j = (x_76 + 1);
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}
}
break;
}
{
int const x_78 = i;
i = (x_78 + 1);
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}
}
float const x_81 = x_9.injectionSwitch.x;
float const x_83 = x_9.injectionSwitch.y;
if ((x_81 > x_83)) {
float const x_14 = (*(tint_symbol_1)).x;
x_51 = x_14;
} else {
x_51 = 0.0f;
}
float const x_15 = x_51;
GLF_dead3x = x_15;
GLF_dead3k = 0;
while (true) {
int const x_93 = GLF_dead3k;
if ((x_93 < 2)) {
} else {
break;
}
float const x_96 = GLF_dead3x;
if ((x_96 > 4.0f)) {
break;
}
float const x_16 = (*(tint_symbol_1)).x;
GLF_dead3x = x_16;
threadgroup_barrier(mem_flags::mem_threadgroup);
{
int const x_101 = GLF_dead3k;
GLF_dead3k = (x_101 + 1);
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}
}
x_12.x_compute_data[0] = 42u;
return;
}
kernel void tint_symbol(constant buf0& x_9 [[buffer(1)]], device doesNotMatter& x_12 [[buffer(0)]]) {
thread float4 tint_symbol_2 = 0.0f;
main_1(x_9, x_12, &(tint_symbol_2));
return;
}