#version 310 es
shared int i;
void tint_symbol(uint local_invocation_index) {
{
i = 0;
}
barrier();
i = 123;
int u = (i + 1);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;