2022-10-24 23:58:53 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
2023-03-06 18:25:08 +00:00
|
|
|
void textureSampleCompare_90ae56(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) {
|
2022-11-04 17:06:03 +00:00
|
|
|
float res = tint_symbol.sample_compare(tint_symbol_1, float2(1.0f), 1u, 1.0f);
|
2023-03-06 18:25:08 +00:00
|
|
|
*(tint_symbol_2) = res;
|
2022-10-24 23:58:53 +00:00
|
|
|
}
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) {
|
|
|
|
textureSampleCompare_90ae56(tint_symbol_3, tint_symbol_4, tint_symbol_5);
|
2022-10-24 23:58:53 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|