23 lines
360 B
WebGPU Shading Language
23 lines
360 B
WebGPU Shading Language
|
fn select_17441a() {
|
||
|
const arg_0 = vec4(1);
|
||
|
const arg_1 = vec4(1);
|
||
|
var arg_2 = true;
|
||
|
var res = select(arg_0, arg_1, arg_2);
|
||
|
}
|
||
|
|
||
|
@vertex
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
select_17441a();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@fragment
|
||
|
fn fragment_main() {
|
||
|
select_17441a();
|
||
|
}
|
||
|
|
||
|
@compute @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
select_17441a();
|
||
|
}
|