@group(1) @binding(0) var arg_0 : texture_storage_2d<r32uint, write>;
fn textureStore_6cff2e() {
var arg_1 = vec2<i32>();
var arg_2 = vec4<u32>();
textureStore(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_6cff2e();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {