2021-08-23 21:45:23 +00:00
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#include <metal_stdlib>
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using namespace metal;
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template<typename T, int N, int M>
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2021-12-03 21:50:23 +00:00
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inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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2021-08-23 21:45:23 +00:00
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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2021-12-03 21:50:23 +00:00
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inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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2021-08-23 21:45:23 +00:00
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return vec<T, M>(lhs) * rhs;
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}
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2022-06-24 17:01:59 +00:00
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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2021-08-23 21:45:23 +00:00
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struct S {
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/* 0x0000 */ float3x3 tint_symbol;
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/* 0x0030 */ packed_float3 vector;
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2022-06-24 17:01:59 +00:00
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/* 0x003c */ tint_array<int8_t, 4> tint_pad;
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2021-08-23 21:45:23 +00:00
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};
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2021-10-28 15:00:39 +00:00
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fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
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float3 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol);
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2021-08-23 21:45:23 +00:00
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return;
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}
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