9 lines
161 B
WebGPU Shading Language
9 lines
161 B
WebGPU Shading Language
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enable f16;
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@compute @workgroup_size(1)
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fn f() {
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let a = vec3<f16>(1.0h, 2.0h, 3.0h);
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let b = vec3<f16>(4.0h, 5.0h, 6.0h);
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let r : vec3<f16> = (a * b);
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}
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