10 lines
207 B
WebGPU Shading Language
10 lines
207 B
WebGPU Shading Language
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struct FragmentOutputs {
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[[builtin(frag_depth)]] frag_depth : f32;
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[[builtin(sample_mask)]] sample_mask : u32;
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};
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[[stage(fragment)]]
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fn main() -> FragmentOutputs {
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return FragmentOutputs(1.0, 1u);
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}
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