#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
float4 value [[position]];
};
vertex tint_symbol_2 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) {
uint const foo = (vertex_index + instance_index);
tint_symbol_2 const tint_symbol_3 = {.value=float4()};
return tint_symbol_3;
}