13 lines
328 B
WebGPU Shading Language
13 lines
328 B
WebGPU Shading Language
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struct VertexOutputs {
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[[location(0)]] loc0 : i32;
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[[location(1)]] loc1 : u32;
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[[location(2)]] loc2 : f32;
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[[location(3)]] loc3 : vec4<f32>;
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[[builtin(position)]] position : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main() -> VertexOutputs {
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return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
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}
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