dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/d3fa1b.wgsl.expected.dxc.hlsl

12 lines
252 B
HLSL
Raw Normal View History

Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_d3fa1b() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, 1.0f);
}
void fragment_main() {
textureSampleBias_d3fa1b();
return;
}