dawn-cmake/test/tint/ptr_ref/load/param/uniform/i32.wgsl.expected.glsl

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#version 310 es
layout(binding = 0, std140) uniform S_block_ubo {
int inner;
} S;
int func_S() {
return S.inner;
}
void tint_symbol() {
int r = func_S();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}