11 lines
155 B
HLSL
11 lines
155 B
HLSL
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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Texture1D<int4> arg_0 : register(t0, space0);
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void d() {
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const float l = 0.141120002f;
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}
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